A Google user
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I'm not crazy about the jewelry theme and I am finding it a bit repetitive, but it's an interesting linking game, a nice break from the match-three games. Some levels are extremely tedious and virtually impossible to win (like level 977 I think it was had to be modified a couple of times, and it wasn't even considered a "hard" level). However, there are other levels that are, by themselves, awesomely addictive. The biggest issue I have with this game is that sometimes when there's no possible move, it won't reshuffle because air or liquid "currents" are keeping the gems in motion. I'm also frustrated by the slowness of getting new levels. I'd almost rather they released them one at a time instead of a whole "city" at a time - that way I wouldn't have to wait so long for something new!
2 people found this review helpful
A Google user
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Was great, then you get to the bugs in it at higher levels. Also, it becomes impossible to pass a level without spending money. It becomes irritating to get stuck on a level for days at a time. Uninstalled. Tried it again and still buggy..completed a level, went back later to the next level (254) and it was the one I just beat, went back later and the same level (254) was the next one..not gonna stick around and see which I need to beat to move on..
5 people found this review helpful
A Google user
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Cute, addicting, but nothing special. It tries to have a storyline, but it doesn't add to the gameplay at all, so why bother? Also, the game is not very intuitive, and takes way to long to recognize when there are no more possible moves. The random nature of falling/rolling balls is interesting visually, but makes it hard to anticipate where pieces will fall making it impossible to plan a strategy in advance. Updating this to add that after approximately level 300 or so, the jewlery - which is the cumulative challenge as you go, and the reason for collecting all these gems - just stops showing up. Story or no, this was the only method of gaining gold (and thereby the ability to buy more moves/boosters in-game). After several dozen levels, a jewelery piece was introduced again, but no reward was given for completing it. The sporadic and non-rewarding cycle continued after that. This removes the only benefit to even having a cumulative challenge through the game, and also removes the only means of getting any bonuses without paying actual money. As it stands now, the game is more frustrating than fun, and with no net benefit to trying levels over and over and over again, I see no reason to keep playing. It's not enjoyable, and as mentioned above, there is very little skill or planning involved, so it doesn't even make a good puzzle game for the sake of brain engagement.
18 people found this review helpful